AI Insights · Timothy · October 2024
Top 5 Puzzle Games on Android in the Middle East, Q3 2024
Explore the performance of the leading puzzle games on Android in the Middle East during Q3 2024, with insights into download and active user trends.
During the third quarter of 2024, the Android puzzle game market in the Middle East showcased varied performance across the top five applications. Data from Sensor Tower reveals interesting trends in downloads and active user engagement for these games.
Block Blast! from Hungry Studio saw a consistent pattern in weekly downloads, with numbers oscillating between approximately 46K and 63K. Notably, there was an uptick towards the end of September, reaching about 62K. Meanwhile, the app maintained a robust weekly active user base, peaking at around 381K by the end of the quarter.
Braindom: Brain Games Test by Matchingham Games experienced a gradual decline in weekly downloads from early July, dropping from over 60K to about 28K by late August. This trend reversed in September, with downloads climbing back to over 51K. The weekly active users followed a similar trajectory, decreasing to around 57K before bouncing back to approximately 81K by the end of September. Revenue for Braindom fluctuated modestly, reaching a notable peak of around $42 in late September.
Granny, a game by DVloper, maintained a steady download rate throughout July, averaging around 44K downloads per week. However, this number steadily declined to approximately 26K by the quarter's end. The active user base mirrored this trend, decreasing from around 221K to 181K over the same period.
Wood Screw Puzzle by Zego Global Pte enjoyed a strong start in July, with weekly downloads peaking at nearly 68K. However, downloads diminished significantly to about 12K by the end of September. Despite this, the game maintained a healthy active user count, peaking at over 340K in early September. Revenue for Wood Screw Puzzle showed a downward trend, starting at $1.1K in early July and tapering off to $637 by the end of the quarter.
Finally, Thief Puzzle: to pass a level from TapNation demonstrated an upward trajectory in weekly downloads, starting at 29K and culminating at 40K by late September. The game's active user numbers followed suit, increasing from 95K to over 120K throughout the quarter. Revenue remained relatively stable, fluctuating around $50 to $70.
For more detailed insights and data, visit Sensor Tower's platform.